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A Spark Slinger's special ability will see it spark its projectile on the ground before launching it at one of your characters. While seemingly very similar to the Slag Slingers, these units can make your efforts much more trying. The two different methods to take them out easily are to either 1) position units close by in the deployment phase and take them down within the first move or two, or 2) have your ranged units flank them so that when you hit them and they move in the opposite direction they might move closer to your melee hitters. The difficulty with them usually isn't so much killing them as it is catching up to them. Even at Veteran level, they have fairly low armour and strength. Slingers of all varieties will start to become the standard over Grunts from around Chapter Four onwards. Once hit, the enemy will randomly move three spaces generally in the opposite direction of their attacker. The best way to deal with Scourge in battle is in the deployment phase have your tanks like Iver and Mogr start as close as possible to block them off and break their armour using maximum exertion then have someone like Gunnulf or Hakon follow up with a heavy hit to their strength to significantly reduce the risk they pose.Īll ranged Dredge units have a passive ability called "Back Off" which is triggered whenever they take any form of damage to their strength or armour. They have a massive strength pool allowing them to deal out devastating amounts of damage, especially to your weaker units and can quickly cripple the strength of your powerhouse damage dealers. The Scourge are the most dangerous of the Dredge units you will face on your journey. This can be up to a maximum of three spaces with a possible total of four. Stoneguards like to use an ability of theirs where they will slam their shield into the ground, creating a shockwave sending any adjacent units both friend and foe flying back and dealing 1 armour damage while dealing an extra 1 armour damage for each square they are knocked back. Due to their average strength, Stoneguards are best faced with your own tanks to stop their advance then have your breaker units lower their armour enough to deal some damage. Stoneguards are the defensive tanks for the Dredge army and have a much higher armour stat than their strength. In the early game, you may want to chip away slightly at their armour before moving in for the kill, but by the late game your more powerful Varl units like Gunnulf should be able to kill them in one swing without any trouble. In battles, there will typically be more Grunts than other troops for you to deal with until about 2/3's of the way into the game when you encounter ranged enemies. Grunts are the basic footsoldier of the Dredge masses.